var stage, controller; var minimum_cell_size = 30; var maximum_grid_size = 20; function init() { // Do not use this for now... // createjs.MotionGuidePlugin.install(); controller = new Controller; resize(); controller.start_game(); /*var p2 = new Particle({x: 3, y: 3}); p2.start_time = createjs.Ticker.getTime(); p2.target = { time: p2.start_time + 1000, x: 10, y: 7 } var p2v = new ParticleView(p2); controller.add_view(p2v);*/ } function resize() { var height = window.innerHeight - 50; var width = window.innerWidth; if((height / minimum_cell_size) > maximum_grid_size){ window.cell_size = height / maximum_grid_size; controller.grid_size.y = maximum_grid_size; } else { controller.grid_size.y = Math.floor(height / minimum_cell_size); window.cell_size = minimum_cell_size; } if((width / minimum_cell_size) > maximum_grid_size){ window.cell_size = width / maximum_grid_size; controller.grid_size.y = maximum_grid_size; } else { controller.grid_size.x = Math.floor(width / minimum_cell_size); window.cell_size = minimum_cell_size; } controller.stage.canvas.width = width; controller.stage.canvas.height = height; }