controller.js 3.7 KB

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  1. var Controller = function(){
  2. this.grid_size = {x: 20, y: 20};
  3. this.initial_length = 3;
  4. this.time_step = 400;
  5. this.collectibles = [];
  6. this.views = [];
  7. this.snake = new Snake(this.initial_length);
  8. var pos0 = {x: -1, y: -1};
  9. var higgs = new Particle(pos0);
  10. higgs.mass = 125;
  11. higgs.type = "Higgs"
  12. var electron = new Particle(pos0);
  13. electron.mass = .0005;
  14. electron.type = "electron";
  15. this.possible_collectibles = [
  16. {collectible: higgs, probability: 3e-3},
  17. {collectible: electron, probability: .05}
  18. ]
  19. this.stage = new createjs.Stage("demoCanvas");
  20. }
  21. Controller.prototype.update_views = function(){
  22. for(view in this.views){
  23. this.views[view].update();
  24. }
  25. }
  26. Controller.prototype.spawn_collectibles = function(){
  27. var collectible =get_random_element_with_probabilities(this.possible_collectibles);
  28. if (!collectible) return;
  29. collectible = Object.create(collectible.collectible);
  30. var rnd_pos = this.get_random_position();
  31. if (this.is_position_free(rnd_pos)) {
  32. collectible.position = rnd_pos;
  33. this.collectibles.push(collectible);
  34. this.add_view(new ParticleView(collectible));
  35. }
  36. }
  37. Controller.prototype.start_game = function(){
  38. // this.session = new Session();
  39. var c = this;
  40. createjs.Ticker.on("tick", function(e){c.tick(e);});
  41. createjs.Ticker.setFPS(20);
  42. this.bind_events();
  43. this.time = 0;
  44. for(phModel in controller.snake.physicists){
  45. var model = controller.snake.physicists[phModel];
  46. var phView = new PhysicistView(model);
  47. this.add_view(phView);
  48. }
  49. }
  50. Controller.prototype.add_view = function(view){
  51. this.stage.addChild(view);
  52. this.views.push(view);
  53. }
  54. Controller.prototype.bind_events = function(){
  55. var c = this;
  56. window.onkeydown = function(e){
  57. var direction = null;
  58. switch (e.keyCode){
  59. case 37:
  60. direction = {x: -1, y: 0};
  61. break;
  62. case 38:
  63. direction = {x: 0, y: -1};
  64. break;
  65. case 39:
  66. direction = {x: 1, y: 0};
  67. break;
  68. case 40:
  69. direction = {x: 0, y: 1};
  70. break;
  71. }
  72. if (direction){
  73. c.turn_snake(direction);
  74. }
  75. }
  76. }
  77. Controller.prototype.turn_snake = function(direction){
  78. this.snake.physicists[0].direction = direction;
  79. }
  80. Controller.prototype.tick = function(event){
  81. if(event.time - this.time > this.time_step){
  82. this.time = event.time;
  83. var next_cell = this.get_next_cell_position();
  84. this.snake.move(next_cell);
  85. this.spawn_collectibles();
  86. this.update_views();
  87. }
  88. this.stage.update(event);
  89. }
  90. Controller.prototype.get_next_cell_position = function(){
  91. var ph0 = this.snake.physicists[0];
  92. var next_cell = Object.create(ph0.position);
  93. next_cell.x += ph0.direction.x;
  94. next_cell.y += ph0.direction.y;
  95. if (next_cell.x < 0) next_cell.x = this.grid_size.x - 1;
  96. if (next_cell.y < 0) next_cell.y = this.grid_size.y - 1;
  97. if (next_cell.x == this.grid_size.x) next_cell.x = 0;
  98. if (next_cell.y == this.grid_size.y) next_cell.y = 0;
  99. return next_cell;
  100. }
  101. Controller.prototype.get_random_position = function(){
  102. return {x: Math.floor(Math.random()*this.grid_size.x),
  103. y: Math.floor(Math.random()*this.grid_size.y)
  104. };
  105. }
  106. Controller.prototype.is_position_free = function(position){
  107. var phs = this.snake.physicists;
  108. for (ph in phs){
  109. var pos = phs[ph].position;
  110. if (pos.x == position.x && pos.y == position.y) return false;
  111. }
  112. for (c in this.collectibles){
  113. var pos = this.collectibles[c].position;
  114. if (pos.x == position.x && pos.y == position.y) return false;
  115. }
  116. return true;
  117. }
  118. var get_random_element_with_probabilities = function(array){
  119. var previous_probability = 0;
  120. var rnd = Math.random();
  121. for (ind in array){
  122. var probability = array[ind].probability;
  123. if (rnd < probability + previous_probability) return array[ind];
  124. previous_probability += probability;
  125. }
  126. return null;
  127. }